Up or down 1×1×N 1-wide circuit delay: 1.5 ticks per piston (rising edge) and none (falling edge) This is a variation of the simple piston tower that uses slime blocks. An upward-directed transmission using pistons is not possible in Java Edition due to effects of quasi-connectivity, unless slime blocks are used to move the blocks of redstone. This makes piston towers less useful for rapidly changing states. ![]() ![]() Because of the difference in rising and falling edge behavior, off-pulses are extended by 1.5 ticks per piston and on-pulses are shortened by 1.5 ticks per piston and may possibly be erased altogether. another sticky piston placed underneath that solid block, pointing downward, then another redstone block, a space, redstone dust on a solid block, and so on, allowing 1×1 downward transmission. Piston tower Down Only, Up or Down 1×1×N 1-wide circuit delay: 1.5 ticks per 5 vertical blocks (rising edge) and none (falling edge) A sticky piston pointing downward can push a block of redstone into the space above redstone dust that is placed on top of a solid block. Torch cascade Down Only 1×2×N 1-wide, silent circuit delay: 1 tick per 2 vertical blocks Torch ladders are 1×2 tileable upward but 2×2 alternating tileable downward. Torch ladder Up Only 1×2×N 1-wide, silent circuit delay: 1 tick per vertical block Redstone torches can power redstone dust beneath them, allowing transmission downward. ![]() Up only 1×1×N 1-wide, silent circuit delay: 1 tick per 2 vertical blocks Redstone torches can power blocks above them, allowing transmission upward.
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